It's not surprising that microtransactions mess every corner of NBA 2K21--and for Nba 2k22 Mt me personally, I have moved on from being outraged to feeling despondent. The game borders on a pay-to-win version, with progress tracks which are paced in methods to nudge you towards paying VC instead of earning it.
Improving your stats nevertheless relies on paying VC, and the prices increase exponentially the further you update a particular skill. There are plenty of nice cosmetics to earn, and it's admittedly a ton of fun dressing up your participant in new kicks and the flyest Nike and Adidas apparel, however their exorbitant VC prices suck the life out of the experience.
VC permeates the MyTeam mode again, also. This mode functions as a fantasy-esque build-your-own-team endeavor in which you make card packs to unlock players one of a roster that spans numerous NBA eras. MyTeam can be attractive for long-time basketball lovers such as myself who've Allen Iverson teamed up with Anthony Davis and may take this fantasy team roster into single-player or multiplayer matches. However, the loot-box character of making card packs--which can be acquired by slowly earning MT points through fresh avenues such as challenges, seasonal events, and turning in useless cards, or even by buying them together with VC--makes the reliance on VC unsurprisingly egregious.
MyGM, which puts you in the shoes of a team's General Manager, is a mode worth mentioning. You call the shots for everything from roster moves, trades, ticket costs, marketing, and personnel decisions in hopes of building a successful franchise.
It's a sports management simulation dream, but changes here are just skin deep. You will go through awkwardly written and animated dialogue scenarios to manage relationships within your organization--like the way I chatted to RJ Barrett about how he used to play clarinet in order to improve his sanity stats, or became the yes-man of head coach Tom Thibodeau to cheap 2k22 mt keep him happy.