The Roleplay / Dungeon Master theory My speculation on how it all ties together. What does this all mean? It could be it has to RuneScape gold do with questing in worlds that are created dynamically. It is possible for groups of gamers to take on quests that are custom-made in dungeons. This skill could be utilized to enable the game master to direct the adventure. As such the skill would be for the "dungeon master" or adventurer/roleplayer to be able to better control the adventure (maybe it'd allow more people in the adventure, higher level enemies, better loot, etc). This could also be in line with MMG's claim that "the community would be thrilled" as it is extremely community-focused, however he could just have meant that the players would enjoy it.
...So what are your views on the assumptions, the precepts, and the resulting theory. I attempted to separate them so that people could discuss the merits of each and create their own theories from the two.
Following the last update on friend trading, where you can trade more with long term friends, I thought about starting a money transfer clan called Runescape Union. (Instead Western Union. It would allow large amounts to be transferred between different entities. Essentially my plan is to allow this.
Normal clans can simplify the process by having one of their members act as secretary. The members of the clan are close to the secretary. This secretary will befriend members of exchange clans. These members will become friends with other clan secretaries and clan members from exchange clans in order to allow funds to be exchanged between clans (like bets or pots).
In addition, exchange clans allow non-clan participants to make friends, so large amounts can be traded. RWT should not be used in this way because money must pass through so many hands. How does that OSRS buy gold sound?